About
I am an Associate Professor at IADE, the Faculty of Design, Technology and Communication of Universidade Europeia, in Lisbon, where I am the Scientific Coordinator of the Technology Area: the bachelor’s, master’s and doctoral programmes in Computer Science, Information Technology Management, Games Development, Creative Technologies, and Creative Computing and Artificial Intelligence. I also direct the PhD programme in Digital Games Development.
I am an integrated researcher at UNIDCOM, IADE’s research unit, where I co-founded and co-coordinate the DTN.Lab (Design-Tech Nexus Lab), and I co-chair PIXELFRAME, a conference on animation, games and visual narratives. My background is in computer science, with a focus on machine learning and human-computer interaction. What interests me most is technology as a creative discipline, not as an add-on to one.
I hold a PhD in Computer Science from Universidade NOVA de Lisboa (2016), with a scholarship from its partnership programme with the University of Texas at Austin. I have done research since 2006, in geographic information systems, social networks and machine learning. Before IADE, I taught at Universidade Autónoma de Lisboa, where I was the scientific coordinator of the bachelor’s in Computer Engineering, and at other schools in Lisbon and Setúbal; and between 2016 and 2019 I worked as a quantitative specialist at Banco Invest, pricing and hedging a portfolio of exotic options.
This blog collects technical notes and longer pieces of writing. The views here are my own.